Silicon Graphics Delivers Revolutionary New 3D Graphics Technology at AUTOFACT
4 November 1997
Silicon Graphics Delivers Revolutionary New 3D Graphics Technology at AUTOFACTRealityMapping Algorithm for Onyx2 Delivers Rendering Performance 20,000 Times Faster Than Ray Tracing, Uses OpenGL Optimizer for Interactivity and High-Quality Imagery With Extremely Complex Models DETROIT, Nov. 4 -- At AUTOFACT '97, Silicon Graphics, Inc. today announced the first widespread public demonstration of RealityMapping(TM), a revolutionary new 3D software rendering technology that outperforms traditional ray tracing by up to 20,000 times. RealityMapping is an improvement over ray tracing for evaluation of highly reflective surfaces. Using a new technique called tri-beam reflection mapping, RealityMapping enhances industrial design workflow by providing interactivity and high-quality imagery for working with extremely complex models. RealityMapping and the complete Silicon Graphics(R) solution for digital prototyping will be showcased at AUTOFACT '97 booth #901. "RealityMapping has direct applications for the demanding automotive design industry," said Shawn Hopwood, manager, Graphics API Product Marketing at Silicon Graphics. "The combination of Onyx2 and InfiniteReality already offers superb graphics performance. RealityMapping enables our digital prototyping customers to realize an even greater return on their investment in the Silicon Graphics platform." RealityMapping fully exploits the combined processing and visualization power of the Onyx2 InfiniteReality(R) visual supercomputer. The algorithm is implemented through the OpenGL Optimizer(TM) API (application programming interface), a new solution from Silicon Graphics that dramatically accelerates the rendering and interactivity of large 3D data sets and models. The OpenGL Optimizer API already improves visualization performance of complex 3D models up to 1,000 times, but the addition of RealityMapping provides users with the added capability of interactive surface evaluation through high-quality imagery. "Silicon Graphics has enabled a quantum leap in vehicle design productivity for Renault and other companies through the combination of Onyx2 and RealityMapping," said Bruno Simon, CAD manager of Renault's Industrial Design Department. "The ability to instantly view and interact with models that previously took hours to render enables Renault to achieve a competitive and creative advantage as we design our next generation of automobiles." RealityMapping RealityMapping dramatically reduces the design time of complex models and images. The RealityMapping algorithm implements tri-beam reflection mapping, turning what was once a batch process into an interactive workflow. "RealityMapping is a clever solution to an important problem of visualization for the automobile industry," said Roy Latham, editor, Real Time Graphics. "The cleverness lies in using creative software with standard texture hardware to provide the equivalent of the key aspects of ray-tracing with interactive speeds. The technique is a milestone in the replacement of clay models and prototypes with interactive graphics techniques in the auto industry." RealityMapping is just one piece of the overall Silicon Graphics industrial design solution, which begins in the initial design phase with the affordable, feature-rich O2(TM) and powerful OCTANE(TM) desktop workstations, and continues upward through the digital prototyping phase to the Onyx2 InfiniteReality graphics supercomputer. For more information on RealityMapping, visit the Silicon Graphics Web site at http://www.sgi.com/ . SOURCE Silicon Graphics, Inc.