Check out the changes in the Ford Explorer 4X4 XLT 4.6L from 2005 to 2006. Just one of the many things possible with the 4-Car Compar-A-Graph!

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Power-Ups Are Obtained By Flying Over These Squares On The Track



The Graphics Have Yet Again Been Upgraded And They Look As Stunning As Usual



Lighting Effects, Particle Effects, And Trails Have All Been Added To Wipeout 3





TACH- O -METER
Control: (4.5)
Graphics: (5)
Sound: (5)
Replay Value: (4.5)
Overall:
(Not The Average)
(5)


Wipeout 3 Continues Psygnosis' Expertise In Racing Games

The Wipeout series has been around since Playstation games came in those big black boxes. The super fast racing, beautiful graphics, and outstanding soundtrack have kept racing game fans coming back for each sequel. First, it was Wipeout. Then, Wipeout XL. Now, Psygnosis brings us Wipeout 3, the best game of the series.

Wipeout 3 adheres to the general template of the last two games, but it has advances which make it stand out from its predecessors. The game is again set in the 21st century, where a league of anti-gravity ships race in and out of futuristic environments. You choose to race in a ship owned by one of 8 teams. The 5 racing teams from Wipeout XL have been included in this game, along with three new ones (Icaras, Assagai Developments and GoTeki 45). Each team's ship has its strengths and weaknesses, but they are all pretty balanced, so finding one to suit your skills shouldn't be too hard.

The control in Wipeout 3 is slightly better, but the turns are still difficult to take at high speeds. The control is probably a lot more forgiving with an analog controller, but I don't have one, so I can't comment.

As I commented before, Wipeout 3 follows the same rules as the past two games, so the actual racing aspect hasn't changed very much. 400 km/h races with missiles flying is a very common thing in Wipeout 3. The weapons aspect to the game is probably the most enjoyable. Many of the weapons from Wipeout XL return, with some new ones thrown into the mix. The missiles and mines have returned, but new are the Energy Drain and Force Wall. These weapons raise the stakes on a normal tournament race, making a single homing missile the difference between first place and last. This was a good feature in the past two games, and is a better one in Wipeout 3.

One thing nobody liked about Wipeout XL was its lack of a 2 player versus mode. The only way to race a human competitor was over a link cable. Now, in Wipeout 3, you can race the second player using a split screen. This is arguably the best advance in Wipeout 3, as the speed stays fast, and you can kick your opponent when they hit you with a land mine.

Throughout the three Wipeout games, graphics have been crisp and beautiful, without sacrificing game speed. And Wipeout 3 doesn't disappoint. All of the ships are very highly detailed, making them seem very realistic. The tracks are also beautiful, though you might now slow down enough to see them. Instead of just sitting there as in some games, the environments are very immersive. When you race the MegaMall track, it actually seems like a 21st century retail center. The game runs in high resolution mode, which helps these things along a bit. "Yes," say the skeptics, "But shouldn't a game with that great of graphics have dirt speed?" The answer is yes, but Wipeout 3 does not adhere to that hypothesis. The speed in Wipeout 3, as in its ancestors, is blazing, without a hint of slowdown. Even with 12 ships on the screen at once, the game is silky smooth.

The Wipeout series is known for using notorious musicians and musical groups to provide the soundtrack to the 21st century racing experience. Wipeout 3 continues with this trend. Bands such as Orbital, The Chemical Brothers, Underworld, and Propellerheads have all contributed to the soundtrack of Wipeout 3. The result are futuristic beats which make the racing experience all the more realistic.

Sounds in the races are outstanding as well. Ship sounds, weapons firing, and your craft careening off of a wall at 300 km/h are all presented in ambient glory. Psygnosis has really outdone themselves on this one.

This game features all of the good points of Wipeout and Wipeout XL rolled into one package, with extra goodies added on. Fans of the Wipeout series would be crazy not to pick this one up.

-Andrew Sturgeon






CHEATS

-Hidden Tracks:

To Unlock Hi-Fumii- Beat All Initial Tracks With Any Team
To Unlock P-Mar Project- Beat Hi-Fumii With Any 2 Teams
To Unlock Manor Top- Beat P-Mar Project With Any 3 Teams
To Unlock Terminal- Beat Manor Top With Any 4 Teams

-Cheat Codes:
To activate a cheat enter its corresponding code as a Default Name

All Challenges- THEHAIR
All Prototype Circuits- CANCER W
All Racing Circuits- WIZZPIG
All teams- AVINIT
All tournaments- BUNTY
Change Blue Turbo Triangles To White- BEBEDEE
Collision W/ Walls Slow Down Vehicle- NOWHEELS
Enable 4P Link Mode- LINK
Phantom Class- JAZZNAZ
Random Weapons- DEPUTY
Unlimited Hyperthrust- MOONFACE
Unlimited Shields and Thrust- GEORDIE
* Link mode is enabled on two PlayStations running two copies of the game.

-Hidden Racing Teams:
To unlock the four hidden racing teams, successfully complete the indicated circuit(s) with the following team(s).

To Unlock The Hidden Team Quirex RD - Beat Terminal 4 With All Default Teams
To Unlock The Hidden Team AG-5 - Beat Any 2 Circuits With Quirex RD
To Unlock The Hidden Team Assegai - Beat Any 3 Circuits With AG-5
To Unlock The Hidden Team Icaras - Beat Any 4 Circuits With Assegai

-Prototype Circuits:
To unlock all four prototype circuits, successfully complete all tracks (using the default teams) in Single Race mode. Prototypes will appear on the main menu

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